Not that this is news…but…
-The calculation is massively worsened by movement on uneven terrain and over/around obstacles. The closest I came to rolling wasn’t because of the angle, but was because of inevitable movement while navigating it. Near the limits (or even well below them), even the slightest bump/bounce effect can put you over.
We don’t drive on the smooth, cement bamkes of flood channels like in the movie Grease… We drive at crazy angles in rocky, or slippery, bumpy stuff…while moving, turning & sliding/stopping.
Those “critical numbers” go right out the window when you intfoduce, bumps and slips/side-slides (often followed by a catch, or a “stop” point within the slide.
Numbers may help get someone in the ballpark, but like most objects in super-varied motion, you’d better develop a FEEL for it…
By the same token, I’ve driven far beyond the tip angle… because of intentional speed & motion in a power turn (think roller-coaster) . At speed and with intention, you can defeat roll-over angles, but bogging down in soft sand means down you go.
An example are the crazy formations just outside of Capital Reef… If you STOP in the turn at the top of these, you roll. But if you power through and don’t bog down, you’ll exceed the roll angle just fine as you continue the turn.
This second camera angle is deceiving. The angle is as steep as shown in the first pic as its the same spot, but I was alone and had set my phone on the ground for this…so it flattened the look. But you can certainly defeat max angle with speed and turns, just as you can roll at lesser angles with sketchy bumps, etc.
I don’t think this is news to anyone here… Just noting that there’s a lot more than angle numbers ti think about.